Since 2008 · Next open Train the Trainer workshops: 18–21 Nov, Mumbai · 9–12 Dec, Bengaluru
Technology Training

Agile and Scrum

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In brief

Agile and Scrum training teaches teams the values of the Agile Manifesto and how to apply Scrum, Kanban and Lean in daily work. Participants practise sprint events, backlog refinement, user stories, estimation and flow metrics through a sprint simulation. Bodhih runs it as a 2-day program, in person or live virtual, for IT and non-IT teams.

  • Standard duration: 2 days, customisable to your needs
  • Delivered in person at your location or as live virtual sessions
  • Designed with the ADDIE model and evaluated for behaviour change
  • Offered by Bodhih since 2008 to 2,000+ organisations across 7 regions

Where and how: agile and scrum training as an in-person workshop in Bengaluru, Mumbai, Delhi NCR, Gurugram, Hyderabad, Chennai, Pune, Kolkata, Ahmedabad and Jaipur; as a live online course; or delivered overseas in Dubai, Singapore and across the Middle East, Asia and Africa.

Last reviewed by Siddharthan VGJ, Founder · Bodhih Training, Bengaluru

Agile Methodologies

01

Program Overview:

Agile Methodologies is a 2 day program which covers agile methodology and agile manifesto, benefits of going agile.

It also focuses on different agile methodologies (Scrum, Kanban and Lean ) concepts.

02

Training Duration:

2 days.

03

Target Audience:

  • Anyone who wants to gain in dept knowledge on Agile and its concepts. Agile isn’t just for software or I.T. organizations, but any organizations that wants to thrive in their ever-changing marketplace.
  • Training Prerequisites –
  • No prerequisites for this training
04

Training Outcome:

  • Practical Approach
  • Hands on training session
  • Real time project and case studies
  • 24/7 support

Solutions & Services

05

What participants will be able to do

01

Explain Agile values

Participants connect the Agile Manifesto's values and principles to real decisions on their teams.

02

Run Scrum well

Teams understand Scrum accountabilities, events and artefacts as described in the Scrum Guide.

03

Write better backlog items

Participants write clear user stories with acceptance criteria and split large items into smaller ones.

04

Plan and estimate realistically

Teams use relative estimation and past data to forecast without over-committing.

05

Improve flow with Kanban

Participants visualise work, limit work in progress and track cycle time.

06

Choose the right approach

Teams can judge when Scrum, Kanban or a hybrid suits their context.

06

Who should attend

  • Software development and testing teams moving to Agile ways of working
  • New Scrum Masters and Product Owners who need a practical foundation
  • Project and delivery managers transitioning from traditional methods
  • Business, operations and marketing teams adopting Agile outside IT
  • Leaders who sponsor or support Agile transformation
07

Recommended program outline

Recommended design, customised to your context after a short needs analysis.

01Why AgileModule 1 · 2 hours+
  • The Agile Manifesto: four values and twelve principles
  • Traditional versus iterative delivery
  • Common myths about Agile
  • Where Agile fits and where it does not
02Scrum in practiceModule 2 · 4 hours+
  • Scrum Master, Product Owner and Developer accountabilities
  • Sprint Planning, Daily Scrum, Sprint Review and Retrospective
  • Product Goal, Sprint Goal and Definition of Done
  • Common Scrum anti-patterns and how to fix them
03Backlogs, user stories and estimationModule 3 · 3 hours+
  • Writing user stories and acceptance criteria
  • Backlog refinement and prioritisation techniques
  • Story points, planning poker and forecasting
04Kanban and LeanModule 4 · 3 hours+
  • Visualising work and limiting work in progress
  • Flow metrics: cycle time, throughput and work item age
  • Lean principles and eliminating waste
  • Setting up a Kanban board for the team's real work
05Sprint simulationModule 5 · 3 hours+
  • Teams run a short simulated sprint end to end
  • Review, retrospective and improvement actions
  • Debrief on what worked and what did not
  • Rotating roles so each participant experiences a different accountability
06Scaling and applying Agile at workModule 6 · 1 hour+
  • Working across multiple teams and dependencies
  • Agile beyond software teams
  • Personal action plan for the next 30 days
  • Working with stakeholders and managers in an Agile setup
08

Sample training plan: 2-day hands-on design

This two-day design teaches Agile by doing it. Teams feel the difference between plan-driven and iterative delivery in a building game, then practise Scrum accountabilities, events and artefacts on their own work. They write and split user stories from a real backlog, estimate with relative sizing, set up a Kanban board with work-in-progress limits and run a full simulated sprint with rotating roles. Each participant leaves with a 30-day plan to improve how their own team works.

80% hands-on practice13.5 contact hoursCohort: 12–24 participants, ideally in teams of five or six who work togetherIn person · Live virtual
Day 1Why Agile, and Scrum in practice

Participants can explain Agile values from experience and practise Scrum roles, events and backlog skills on real work.

  1. 09:30–10:15Build the city: plan-first versus iterateBusiness game
  2. 10:15–11:00Values in real decisionsConcept burst
  3. 11:15–12:15Scrum accountabilities and eventsGroup challenge
  4. 12:15–13:00Anti-pattern clinicCase clinic
  5. 13:45–15:00User stories from our backlogSkill drill
  6. 15:15–16:15Refine and estimateHands-on lab
  7. 16:15–17:30Definition of Done and reflectionReflection
Day 2Flow, sprinting and applying it at work

Participants can manage flow with Kanban, run a full sprint and plan how their team will improve in the next 30 days.

  1. 09:30–10:00The coin flow gameEnergiser
  2. 10:00–11:00Kanban board for our real workBuild sprint
  3. 11:15–11:45Flow metrics and Lean wasteHands-on lab
  4. 11:45–13:00Capstone sprint: planning and buildingSimulation
  5. 13:45–14:45Capstone sprint: review and retrospectiveSimulation
  6. 14:45–15:30Scrum, Kanban or hybrid?Debate
  7. 15:45–16:30Across teams and stakeholdersRole-play
  8. 16:30–17:30My 30-day team improvement planAction planning
Get the full sample training plan as a PDF

Every session’s activity, timings, outputs and materials, plus pre-work, a 90-day reinforcement plan and how impact is measured. Free, emailed to you instantly.

Recommended: 2 days in person (09:30–17:30), or 4 × 3-hour live virtual sessions, customised to your teams' real backlog, with a 30-day retrospective check-in. A sample design: every Bodhih program is customised after a short needs analysis.

How long is Agile and Scrum training?

The standard recommended design is two days in person, from 09:30 to 17:30, or four live virtual sessions of three hours each. A one-day foundation version is available. A 30-day retrospective check-in helps teams keep the changes they plan during the program.

What activities are included in Agile and Scrum training?

Teams build a paper city in plan-first and iterative rounds, rewrite and split stories from their own backlog, estimate with relative sizing, design a Kanban board with WIP limits for their real work and run a full simulated sprint with review, retrospective and rotating roles.

09

When to choose this

✓
Teams are starting Scrum or Kanban and need a shared foundation
✓
Agile ceremonies feel mechanical and are not improving delivery
✓
Non-IT teams want to try iterative ways of working
✓
Leaders want to understand how to support Agile teams
FAQs

Frequently asked questions

What is the difference between Agile and Scrum?

Agile is a mindset and set of values and principles described in the Agile Manifesto. Scrum is a specific framework for putting Agile into practice, with defined accountabilities, events and artefacts organised around short sprints. Kanban and Lean are other ways to work in an Agile manner. The program covers all three and when to use each.

Is Agile only for software teams?

No. Agile started in software, but its ideas of short feedback loops, visible work and continuous improvement suit many teams. Marketing, HR, operations and product teams also use Scrum or Kanban. Bodhih customises examples and simulations to the group, so non-IT participants can see how the practices fit their work.

Does this training prepare for Scrum Master certification?

The program covers core Scrum concepts from the Scrum Guide that appear in entry-level Scrum Master certifications. It helps participants prepare by building a clear, practical understanding. Bodhih does not issue those vendor certifications or deliver their exams. Teams wanting a certification path can add exam-focused practice.

What is Kanban and when should a team use it?

Kanban is a method for managing work by visualising it on a board, limiting work in progress and improving flow. It suits teams with continuous or unpredictable work, such as support, operations or maintenance, where fixed sprints are hard to plan. Many teams also combine Kanban practices with Scrum.

How long does Agile and Scrum training take?

Bodhih's recommended program is two days in person, or four half-day live virtual sessions. This gives time for concepts, practice on user stories and estimation, and a full sprint simulation. Shorter awareness sessions for leaders and longer coaching support for new Scrum Masters can be added depending on your needs.

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Agile and Scrum

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